Week 4 MedTech + Art
The most
impressive message I got from this week’s lesson is how closely medical
technology and art can connect with each other. Previously I rather thought
that anatomy is an area relevant only to medical sciences and physicians. I had
a hunch that anatomy could also be important to artists who want to draw human
bodies accurately but did not know how the connection between art and medical
sciences can go any further. However, as professor Vesna has pointed out in her
lecture, scanning and taking pictures of human bodies in works such as the
Visible Human Project also inspire artists by enabling them to view body
structures directly. Artists can then wonder how different muscles cooperate to
enable complex movement, how our brains generate thoughts, and many other thought-provoking
questions.
A picture from the Visible Human Project
Other projects like Human Genome Project
and Human Microbiome Project all provide exciting insight into different
aspects of human bodies and inspire artists to reflect on the most amazing
artwork of nature, ourselves.
One work connecting art and medical
technologies that I can really relate to is the therapy developed by Diane
Gromala for patients with chronic pains. I have watched a Japanese animation, Sword Art Online II, where virtual reality
games are used to relieve pains.
Virtual reality machine for relieving
pains in Sword Art Online II
Although Diane’s approach is somewhat
different, the two examples show the potential for virtual reality devices to evoke
specific experiences and feelings in people. It is interesting how Diane employs
the conflict between bodily sensations and the freedom of going through one’s
body in virtual reality. According to her, this conflict creates a new
sensation that can relieve chronic pains. Her idea of incorporating meditation also
intrigues me. I have been practicing meditation to relax and focus on the
present, but I never thought that virtual reality can be used to cue one’s
mental state and guide a meditation. However, I also have doubts because meditation
works partly because people can use their imagination to enter a world they
feel comfortable with, and virtual reality takes that away. The question of
whether virtual reality therapy works and how it might work better will
hopefully be answered in the near future.
Diane Gromala’s virtual reality
meditation session
A traditional mediation session
Works
Cited
Gromala, Diane. “TEDxAmericanRiviera - Diane Gromala -
Curative Powers of Wet, Raw Beauty” Youtube, Uploaded by TEDx Talks, 7 Dec. 2011, https://www.youtube.com/watch?v=cRdarMz--Pw&feature=youtu.be.
N.d. CS530
- Fall 2015 Project 2 - Isosurfaces. Web. 30 Apr. 2017.
<https://www.cs.purdue.edu/homes/cs530/projects/project2.html>.
N.d. Diane
Gromala, PhD. Web. 30 Apr. 2017.
<https://www.sfu.ca/siat/about/siat_spotlight/DianeGromala.html>.
N.d. The
Beginner’s Pathway to Successful Meditation [in 5 Conscious Steps]. Web. 30
Apr. 2017. <https://www.pocketmindfulness.com/the-beginners-pathway-to-successful-meditation-in-5-steps/>.
Vesna, Victoria. “Medicine pt1” Youtube, Uploaded
by uconlineprogram, 21 Apr. 2012, https://www.youtube.com/watch?v=Ep0M2bOM9Tk&feature=youtu.be.
Yuuki using the
Medicuboid. N.d. Sword Art Online II Episode 22.
Web. 30 Apr. 2017.
<http://swordartonline.wikia.com/wiki/Sword_Art_Online_II_Episode_22>.
It was really hard for me to link the medical technology with the artwork before. However, after reading the post and the lecture, I realized that doing so is both natural and very eye-opening. The anatomy is truly one of the most obvious examples but people generally just take it for granted. Moreover the idea of VR in the post is also another one thanks to the development of technology.
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